Optimization & Tools

Prototypes

Game Prototypes

Art & Design Tools

Artist & Designer Tools

Optimization

Optimization Tools


Prototypes

Unity Game Prototype

  • Dragon Attack (on rails) & Tower Defense Game
  • Implemented all of the game, gameplay code, visual tech, except the art asset creation

Unity Editor Tools

  • Spawner placement & range preview
  • Camera angle & animation
  • Dragon path authoring
  • Debug view for tuning

Unity Home Screen UI Prototype

  • Built full home screen prototype in Unity C#
  • Seamless integration of 2D and 3D elements
  • Transitions into planetary map
  • Map icon animation and vfx with spline paths

Art & Design Tools

Maya Crowd Generator & Exporter

  • Artist selects the floor polys for where to mark the seat area
  • Specify placement rules, such as density, if home or away or mixed
  • Lightmap bake
  • Export to XML for console (Midway’s NFL Blitz 2)
  • Live preview in Maya, however the cards are generated runtime from the XML
  • Engineer created solution for offscreen rendering
Maya Crowd Tool

Maya Procedural Assets Preview

  • Preview and edit procedural assets in context in Maya
  • Generate parameters for procedural assets
  • Preview full house asset with procedural components
  • Built in Maya Python

Optimization Tools

Planet LOD Creation Pipeline

Houdini Digital Tool

  • Optimize multipart mesh into a shrinkwrapped optimized mesh
  • Optimize multiple UV islands into a single mesh with single UV island

Substance Designer

  • Take all of the materials and bake down into a single material
  • Bake all shaders and maps into a single diffuse map and normal map
Houdini & Substance Designer

AI