Prototypes
Game Prototypes
Art & Design Tools
Artist & Designer Tools
Optimization
Optimization Tools
Prototypes
Unity Game Prototype
- Dragon Attack (on rails) & Tower Defense Game
- Implemented all of the game, gameplay code, visual tech, except the art asset creation
Unity Editor Tools
- Spawner placement & range preview
- Camera angle & animation
- Dragon path authoring
- Debug view for tuning
Unity Home Screen UI Prototype
- Built full home screen prototype in Unity C#
- Seamless integration of 2D and 3D elements
- Transitions into planetary map
- Map icon animation and vfx with spline paths
Art & Design Tools
Maya Crowd Generator & Exporter
- Artist selects the floor polys for where to mark the seat area
- Specify placement rules, such as density, if home or away or mixed
- Lightmap bake
- Export to XML for console (Midway’s NFL Blitz 2)
- Live preview in Maya, however the cards are generated runtime from the XML
- Engineer created solution for offscreen rendering




Maya Procedural Assets Preview
- Preview and edit procedural assets in context in Maya
- Generate parameters for procedural assets
- Preview full house asset with procedural components
- Built in Maya Python
Optimization Tools
Planet LOD Creation Pipeline
Houdini Digital Tool
- Optimize multipart mesh into a shrinkwrapped optimized mesh
- Optimize multiple UV islands into a single mesh with single UV island
Substance Designer
- Take all of the materials and bake down into a single material
- Bake all shaders and maps into a single diffuse map and normal map
