Blending Face Tracking with Generative GLSL My latest project combines several technologies I’ve been eager to explore: Three.js for 3D rendering, MediaPipe for face tracking, and Google’s Gemini API for generating GLSL shaders on the fly. The result is an interactive AR-like experience where you can apply AI-generated visual effects to video with just a […]
Category: Work
Fitness App
My very first Flutter AR app used the Google pose detector library to track points on an image or video. I’m really excited for this as I can see all kinds of uses for this library in the future. This started as a Udemy course that built the pose detector app which uses the phone […]
Getting Comfy Womfy
Getting Comfy… This post shares my use of ComfyUI for a game I’m making (I have a few that I spread my attention across). This game uses a classic playing card game as its mechanic. I needed to make 52 cards (and a lot more in the future for collectability). I saw this as a […]
Vibe Coding “Plus Ultra”
How The Cats Herd Themselves I really dove into the vibe coding concept. In the past, when working on projects that weren’t managed by a producer using some sort of project tracking, I would keep a running to do list on my own. Many times I’d keep it in a README or similar text file. […]